27 research outputs found

    Dietary Docosahexaenoic Acid Reduces Oscillatory Wall Shear Stress, Atherosclerosis, and Hypertension, Most Likely Mediated via an IL‐1–Mediated Mechanism

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    Background: Hypertension is a complex condition and a common cardiovascular risk factor. Dietary docosahexaenoic acid (DHA) modulates atherosclerosis and hypertension, possibly via an inflammatory mechanism. IL‐1 (interleukin 1) has an established role in atherosclerosis and inflammation, although whether IL‐1 inhibition modulates blood pressure is unclear. Methods and Results: Male apoE−/− (apolipoprotein E–null) mice were fed either a high fat diet or a high fat diet plus DHA (300 mg/kg per day) for 12 weeks. Blood pressure and cardiac function were assessed, and effects of DHA on wall shear stress and atherosclerosis were determined. DHA supplementation improved left ventricular function, reduced wall shear stress and oscillatory shear at ostia in the descending aorta, and significantly lowered blood pressure compared with controls (119.5±7 versus 159.7±3 mm Hg, P<0.001, n=4 per group). Analysis of atheroma following DHA feeding in mice demonstrated a 4‐fold reduction in lesion burden in distal aortas and in brachiocephalic arteries (P<0.001, n=12 per group). In addition, DHA treatment selectively decreased plaque endothelial IL‐1ÎČ (P<0.01). Conclusions: Our findings revealed that raised blood pressure can be reduced by inhibiting IL‐1 indirectly by administration of DHA in the diet through a mechanism that involves a reduction in wall shear stress and local expression of the proinflammatory cytokine IL‐1ÎČ

    Flow complexity in open systems: interlacing complexity index based on mutual information

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    Flow complexity is related to a number of phenomena in science and engineering and has been approached from the perspective of chaotic dynamical systems, ergodic processes or mixing of fluids, just to name a few. To the best of our knowledge, all existing methods to quantify flow complexity are only valid for infinite time evolution, for closed systems or for mixing of two substances. We introduce an index of flow complexity coined interlacing complexity index (ICI), valid for a single-phase flow in an open system with inlet and outlet regions, involving finite times. ICI is based on Shannon’s mutual information (MI), and inspired by an analogy between inlet–outlet open flow systems and communication systems in communication theory. The roles of transmitter, receiver and communication channel are played, respectively, by the inlet, the outlet and the flow transport between them. A perfectly laminar flow in a straight tube can be compared to an ideal communication channel where the transmitted and received messages are identical and hence the MI between input and output is maximal. For more complex flows, generated by more intricate conditions or geometries, the ability to discriminate the outlet position by knowing the inlet position is decreased, reducing the corresponding MI. The behaviour of the ICI has been tested with numerical experiments on diverse flows cases. The results indicate that the ICI provides a sensitive complexity measure with intuitive interpretation in a diversity of conditions and in agreement with other observations, such as Dean vortices and subjective visual assessments. As a crucial component of the ICI formulation, we also introduce the natural distribution of streamlines and the natural distribution of world-lines, with invariance properties with respect to the cross-section used to parameterize them, valid for any type of mass-preserving flow

    Automatic creation of three-dimensional avatars

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    Highly accurate avatars of humans promise a new level of realism in engineering and entertainment applications, including areas such as computer animated movies, computer game development interactive virtual environments and tele-presence. In order to provide high-quality avatars, new techniques for the automatic acquisition and creation are required. A framework for the capture and construction of arbitrary avatars from image data is presented in this paper. Avatars are automatically reconstructed from multiple static images of a human subject by utilizing image information to reshape a synthetic three-dimensional articulated reference model. A pipeline is presented that combines a set of hardware-accelerated stages into one seamless system. Primary stages in this pipeline include pose estimation, skeleton fitting, body part segmentation, geometry construction and coloring, leading to avatars that can be animated and included into interactive environments. The presented system removes traditional constraints in the initial pose of the captured subject by using silhouette-based modification techniques in combination with a reference model. Results can be obtained in near-real time with very limited user intervention

    Sistema inteligente-MDCM para el anĂĄlisis y toma de decisiones: Resumen no. 2CP21-40

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    Efficient 3D Geometric and Zernike moments computation from unstructured surface meshes

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    This paper introduces and evaluates a fast exact algorithm and a series of faster approximate algorithms for the computation of 3D geometric moments from an unstructured surface mesh of triangles. Being based on the object surface reduces the computational complexity of these algorithms with respect to volumetric grid-based algorithms. In contrast, it can only be applied for the computation of geometric moments of homogeneous objects. This advantage and restriction is shared with other proposed algorithms based on the object boundary. The proposed exact algorithm reduces the computational complexity for computing geometric moments up to order N with respect to previously proposed exact algorithms, from N 9 to N 6 . The approximate series algorithm appears as a power series on the rate between triangle size and object size, which can be truncated at any desired degree. The higher the number and quality of the triangles, the better the approximation. This approximate algorithm reduces the computational complexity to N 3 . In addition, the paper introduces a fast algorithm for the computation of 3D Zernike moments from the computed geometric moments, with a computational complexity N 4 , while the previously proposed algorithm is of order N 6 . The error introduced by the proposed approximate algorithms is evaluated in different shapes and the cost-benefit ratio in terms of error, and computational time is analyzed for different moment orders.This work was partially supported by Philips Healthcare (Best, The Netherlands), the @neurIST Integrated Project (co-financed by the European Commission through the contract no. IST-027703), the CDTI CENIT-CDTEAM grant funded by the Spanish Ministry of Industry and the research project STIMATH (TIN2009-14536-C02-01) funded by the Spanish Ministry of Science and Innovation (MICINN) and the European Regional Development Fund (ERDF
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